Is healing for your spellcasting ability modifier broken for cantrips

Cantrips are spells, just like any other spell. There are 2 differences between a Cantrip and any other spell that has a level of 1 or higher: Cantrips do not use up a spell slot; Cantrips can be cast on the same turn that a spell is cast using a bonus action; Cantrips still have casting times denoted just like other spells. For Firebolt. Firebolt

Is healing for your spellcasting ability modifier broken for cantrips. A few spells will specify that you add your ability modifier to calculate healing or damage. But if it doesn't say, it doesnt add it. The exception-ish is Shadowblade. It doesn't specify that you add a modifier, but it does describe the blade a finesse weapon. So you would add Str or Dex Mod to the attack and damage. But not your spellcasting ...

Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one. Spell save DC = 8 + your proficiency bonus + your ...

The second creature takes fire damage equal to your spellcasting ability modifier. This spell’s damage increases when you reach certain levels. At the 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier.Ask Question Asked 6 years, 4 months ago Modified 3 years, 5 months ago Viewed 38k times 15 While I was rolling to attack for my Warlock's Eldritch Blast, I said I don't think it gets my Spell Attack Bonus because I didn't see it say such anywhere, and the DM (also new to D&D) agreed, said it sounded correct as cantrips don't get the bonus.Oct 12, 2023 · Spells. Spells are magical energies from the multiverse conjured by spellcasters ( Wizard, Sorcerer, Druid, Warlock, etc.) through experience, knowledge, or innate ability to create magical Effects, deal damage to enemies, or heal their allies. All spellcasters are proficient with Spell Attacks. When they make an Attack Roll with a Spell, they ... The fact that the weapon sticks around without needing concentration, is a bonus action to summon, has an effective damage type, and scales with your spellcasting modifier make this an absolutely stellar spell. Hold Person: This can be encounter-breaking against humanoids. Scales well with levels. 3rd levelThe spellcasting ability modifier for your chosen cantrip depends on the list that you selected it from. Charisma is the spellcasting ability modifier for Bards, Sorcerers, and Warlocks. Cleric and Druid cantrips rely on Wisdom for their modifier. Cantrips from the Wizard spell sheet rely on your Intelligence. Cantrips That Can Be Yours TodaySpellcasting Ability. Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making ...

Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a ranger spell you cast and when making an attack roll with one. ... When …Cantrips get better as the caster increases in level, because the spells say so. Ray of frost , for example, increases its damage when the PC gets to 5th, 11th, and 17th levels. (PHB, p. 271) You don't need to do anything there to make them better.When you attack with the weapon, you can use your spellcasting ability modifier for the attack and damage rolls, instead of using Strength or Dexterity. Proficiency. You have proficiency with the weapon. Returning Weapon. If the weapon has the Thrown property, the weapon returns to your hand immediately after hitting or missing a target.As kids, we put our parents on a pedestal. When we were growing up, they could heal every wound, solve every p As kids, we put our parents on a pedestal. When we were growing up, they could heal every wound, solve every problem and fix anyt...May 24, 2017 · You only apply the modifier. Spiritual Weapon states the damage as (per PHB p. 278): 1d8 + spellcasting ability modifier. The spellcasting ability modifier is simply the ability score modifier for that attack - in this case, Wisdom, at your stated +3. You can increase the damage dice by casting this at a higher spell slot.

The spellcasting ability modifier for your chosen cantrip depends on the list that you selected it from. Charisma is the spellcasting ability modifier for Bards, Sorcerers, and Warlocks. Cleric and Druid …Thats 8 + proficiency + spell casting ability modifier. so if you have 16 INT as a wizard at lv 4, your spell casting DC is 8 + 2 + 3 = 13. So the target has to roll 13+ to succeed the saving throw against your spell. If it is a damaging spell, they still take 50% damage most of the time (not true for cantrips).Bards get 2 Cha Scaling cantrips at the start, up to 4 cantrips at level 10 and beyond. Clerics get 3 Wis scaling cantrips at the start, up to 5 cantrips at level 10 and beyond. Magic Initiate Feats give you access to 2 cantrips available to the above classes. Eldritch Knight Fighters get 2 Int scaling cantrips at the start, up to 3 cantrips at ... 8. Yes, cantrips do benefit from spell attack modifiers - d20 + Proficiency Bonus + Spellcasting stat modifier; but this bonus is only for the attack roll. Cantrips are treated as any other spells; just think of them like 0-level spells. You can add modifier to damage only if a spell, or certain effect description, says so - for example, the ...

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Spellcasting Ability. Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin spell you cast and when ...The DnD Bard 5e class is a performer, wordsmith, and social adept who’ll help your party talk (or sing) its way to victory. Playful, suave, and often seductive, Bards can naturally charm their way out of any situation – but also sling some tasty spells across the battlefield, and support allies with handy buffs (sometimes even healing, too).TL;DR: Spellcasting Ability is the ability you use for spellcasting. Spell Save DC is what enemies compare their saving throws against. Spell Attack Bonus is added to spell attacks you make against an enemies armor class. Figure 11. Cantrips & Spells. Cantrips are spells that you can cast an unlimited number of times throughout a day.Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class’s spell list. In addition, choose one 1st-level spell to learn from that same list. ... and you must finish a long rest before you can cast it in this way again. Your spellcasting ability for these spells depends on the class you chose: …Spellcasting As a conduit for divine power, you can cast cleric spells. Cantrips At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table. Preparing and Casting SpellsMulticlassing spellcasters is the most complicated part. You determine your spells known/prepared (including cantrips) by looking at what spells you would know or prepare for each class with the Spellcasting feature. And you must use the spellcasting ability (Charisma, Intelligence, Wisdom) for the class which gave you that spell.

Spellcasting Ability Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making ... When you cast a spell with a casting time longer than a single action or reaction, you must spend your action each turn casting the spell, and you must maintain your …These rolls are usually made when a spell makes an attack against a creature’s AC. The ability modifier for a spell attack roll depends on how you gained access to your spells. If your class grants you spellcasting, use your key ability modifier. Innate spells use your Charisma modifier unless the ability that granted them states otherwise. Psychic Scream is one of the single best encounter enders in the game. Glibness is incredible for any Charisma caster. Far Step and Synaptic Static are great, but Dream is surprisingly good (and don't forget Scrying). Shadow of Moil is one of the best self buffs in the game. Mirror Image is not a great Warlock spell.Many spells specify that a target can make a saving throw to avoid some or all of a spell’s effects. The spell specifies the ability that the target uses for the save and what happens on a success or failure. The DC to resist one of your spells equals 8 + your spellcasting ability modifier + your Proficiency Bonus + any special modifiers.Armor in Baldur's Gate 3 features various sets and pieces that provide defenses and additional bonuses to the playable character. Armor grants defenses against various enemies and also provides with different fixed and random modifiers that affect the player stats. Armor pieces are usually obtained as rewards from completing quests, …You only apply the modifier. Spiritual Weapon states the damage as (per PHB p. 278): 1d8 + spellcasting ability modifier. The spellcasting ability modifier is simply the ability score modifier for that attack - in this case, Wisdom, at your stated +3. You can increase the damage dice by casting this at a higher spell slot.We would like to show you a description here but the site won’t allow us.The Wizard’s Spellcasting Ability is Intelligence. As previously mentioned, it increases your chances of hitting enemies with the Spells you cast. You can increase this Ability to 16 so you immediately reap the benefit at earlier levels. You’ll then get +3 Spellcasting Ability Modifier to increase your hit chances.A few spells will specify that you add your ability modifier to calculate healing or damage. But if it doesn't say, it doesnt add it. The exception-ish is Shadowblade. It doesn't specify that you add a modifier, but it does describe the blade a finesse weapon. So you would add Str or Dex Mod to the attack and damage. But not your spellcasting ...Unfortunately, the scaling on the spell isn’t great, so I recommend only casting False Life as a 2nd-level spell where your spellcasting ability modifier is the largest portion of the total number of temporary Hit Points. Flaming Sphere CRB: At low levels this is a great way to get a lot of damage out of a single spell slot. Cast this early ...

Your DM has correctly interpreted the rules; but it is possible to cast Eldritch Blast and Cure Wounds in the same turn. The Bonus Action Spellcasting rules, found in …

Spells. A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.What Are Cantrips & Spell Levels. Cantrips are very weak spells, able to be cast as many times as the player desires. Cantrips can be either Actions or Bonus Actions but have no limit to how many ...Many spells specify that a target can make a saving throw to avoid some or all of a spell’s effects. The spell specifies the ability that the target uses for the save and what happens on a success or failure. The DC to resist one of your spells equals 8 + your spellcasting ability modifier + your Proficiency Bonus + any special modifiers.Many spells specify that a target can make a saving throw to avoid some or all of a spell’s effects. The spell specifies the ability that the target uses for the save and what happens on a success or failure. The DC to resist one of your spells equals 8 + your spellcasting ability modifier + your proficiency bonus + any special modifiers.Prayer of Healing: Up to 12d8 + (your spellcasting modifier * 6) is insanely good healing for a 2nd-level spell slot. Unfortunately, the 10 minute casting time makes it impossible to use in combat and each creature only gets 2d8 + spellcasting modifier.Make a spell attack roll against your target’s AC. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach. On a success, you deal 1d4 fire damage plus your spellcasting ability modifier. On a critical success, the target takes double damage and 1d4 persistent fire damage.Prayer of Healing: Up to 12d8 + (your spellcasting modifier * 6) is insanely good healing for a 2nd-level spell slot. Unfortunately, the 10 minute casting time makes it impossible to use in combat and each creature only gets 2d8 + spellcasting modifier.Multiclassing spellcasters is the most complicated part. You determine your spells known/prepared (including cantrips) by looking at what spells you would know or prepare for each class with the Spellcasting feature. And you must use the spellcasting ability (Charisma, Intelligence, Wisdom) for the class which gave you that spell.

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Cantrips. At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table. Preparing and Casting Spells. The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and ...This spellcasting class has very limited spell slots, and their cantrips are especially important. Warlcoks get a great offensive option with extremely long range and a juicy 1d10 force damage. And its level-up improvements do not just increase damage output but multiply the number of beams you can shoot, making it that much more versatile.A broken humerus takes around 6 weeks to heal, although it can take up to 1 year to recover after treatment. When an individual experiences a broken humerus, the arm should be supported in a manner that will pull down the humerus, which hel...Prerequisite: The ability to cast at least one damaging spell. Your spells always seem to pack some extra punch. Gain the following benefits: You can add your Spellcasting …Bards get 2 Cha Scaling cantrips at the start, up to 4 cantrips at level 10 and beyond. Clerics get 3 Wis scaling cantrips at the start, up to 5 cantrips at level 10 and beyond. Magic Initiate Feats give you access to 2 cantrips available to the above classes. Eldritch Knight Fighters get 2 Int scaling cantrips at the start, up to 3 cantrips at ... Spellcasting Ability. Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin spell you cast and when ...1d20 + Weapon-specific ability modifier + any proficiency bonus + any related feat bonuses = chance to hit. When speaking of weapon-specific modifiers, we mean that certain types of weapons use certain stats. For example, a Rapier with the Finesse property is a Dexterity-based weapon. This means that you use your Dexterity …At level one Healing Word heals the target for only 1d4 + the player's spellcasting ability modifier; however, the healing goes up by a d4 for each spell slot above level one. Healing Word doesn’t heal massive amounts of damage but is not to be sniffed at when a healer can’t get over to a party member to cast a more powerful healing spell.Introduction. The Artificer’s spell list takes a lot from the Wizard’s spell list, but also includes several excellent options from the Cleric spell list. Similar in many ways to the Bard, but artificer spells include more of the non-hp healing options than the Bard does. With fewer spells prepared than a wizard and only 2/3 spellcasting ...As for damage rolls, IF the spell says the damage equals some roll plus your spellcasting ability modifier, you would use the +4. Keep in mind that adding your ability modifier to the damage roll of a spell is NOT the default like it is with a weapon attack. If the spell does not explicity say to add it, then you don't.The defining feature of the Eldritch Knight subclass, however, is its ability to cast spells from the wizard spell list. The Spellcasting feature means choosing three wizard cantrips and three 1st-level wizard spells at 3rd level and slowly growing that selection as your character improves. Eldritch Knights focus on spells that enhance their ... ….

The caster makes a save using their spellcasting ability modifier against your spell save DC. On a failure, the spell fizzles as though counterspelled, negating any effect upon you. Also, if the spell is not a cantrip but also of a level you can cast (1-4) you steal the spell for 8 hours.The Spell Sniper feat lets you select any offensive cantrip in addition to increasing your crit range. The selected cantrip will be based on your spellcasting ability, so for Wizards the selected cantrip will turn into an intelligence based cantrip. One of the selectable cantrips is Eldritch Blast . By going for Evocation Wizard the 10th level ...Remember that the attack roll is a d20 plus your proficiency bonus and your spellcasting ability modifier. If the sum is equal to or greater than your target’s AC, then the fire from Produce Flame hits. If not, then it misses. ... They can have three cantrips at level one and increases to up to five as early as level 10. Below are key details about this …Healing Spirit - Summons a (cat) spirit that must be within 5 feet/2m of a creature to allow the summoner to heal a creature. Due to certain limitations with checking for spellcasting ability modifier, simply gave the healing 6 charges, which is the max it would've given otherwise. Kinetic Jaunt; Maximillian's Earthen Grasp; Mind SpikeUnlike normal weapon attacks, attacks with the Flame Blade count as melee spell attacks (similar to spells like Inflict Wounds). That means they use your spell ability modifier for attack rolls, but do not add any ability modifier to the damage. Flame Blade does 3d6 (10.5 average) fire damage per hit and double that on a crit.Mar 26, 2022 · 1d4 per spell slot level + spellcasting ability modifier: 1 bonus action: Heroes’ Feast: 6th: 2d10: 10 minutes: Life Transference: 3rd: You take 4d8 + 1d8 damage per additional spell slot level, then heal another creature 2x the damage: 1 action: Mass Cure Wounds: 5th: 3d8 + 1d8 per additional spell slot level + spellcasting ability modifier ... Cure Wounds heals a single target adjacent to the caster for 1d8 + your spellcasting modifier at the cost of an action. This is how we used to heal our allies back in BG1 when resting for 8 hours would heal your 1 HP… But we are playing BG3 now and we heal allies with Healing Word. Just cast Healing Word instead.These rolls are usually made when a spell makes an attack against a creature’s AC. The ability modifier for a spell attack roll depends on how you gained access to your spells. If your class grants you spellcasting, use your key ability modifier. Innate spells use your Charisma modifier unless the ability that granted them states otherwise.Heal a creature you can touch by 1d8 + your spellcasting modifier. 1. Divine Favour. 1 Action. N. Deal an additional 1d4 Radiant damage with weapon attacks. 1. Heroism. 1 Action. Y. Select one creature. That creature has 5 temporary HP at the start of each of their turns and immunity to the Frightened condition. Lasts 10 turns. 1. Protection ... Is healing for your spellcasting ability modifier broken for cantrips, The DnD Bard 5e class is a performer, wordsmith, and social adept who’ll help your party talk (or sing) its way to victory. Playful, suave, and often seductive, Bards can naturally charm their way out of any situation – but also sling some tasty spells across the battlefield, and support allies with handy buffs (sometimes even healing, too)., This necklace lets you add your spellcasting modifier to your damage rolls when dealing elemental damage with a cantrip. By the time you pick this up you should have a +4/+5 spellcasting modifier which on its own is enough to make Firebolt and Ray of Frost consistent and reliable damage. ... Necklace of Elemental Augmentation adds your …, Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class’s spell list. In addition, choose one 1st-level spell to learn from that same list. ... and you must finish a long rest before you can cast it in this way again. Your spellcasting ability for these spells depends on the class you chose: …, May 3, 2020 · As for damage rolls, IF the spell says the damage equals some roll plus your spellcasting ability modifier, you would use the +4. Keep in mind that adding your ability modifier to the damage roll of a spell is NOT the default like it is with a weapon attack. If the spell does not explicity say to add it, then you don't. , The Spellcasting Ability modifier will automatically update, depending on the class you select on the Core page, to the correct ability modifier for your class. If for some reason, you need to change this value you can click on the modifier listed in this section and it will give you a drop-down list of all available ability modifiers., Spell save DC = 8 + your proficiency bonus + your Charisma modifier. Spell attack modifier = your proficiency bonus + your Charisma modifier. Ritual Casting. You can cast any bard spell you know as a ritual if that spell has the ritual tag. Spellcasting Focus. You can use a musical instrument (see the Tools section) as a spellcasting focus for ... , Heal a creature you can touch by 1d8 + your spellcasting modifier. 1. Divine Favour. 1 Action. N. Deal an additional 1d4 Radiant damage with weapon attacks. 1. Heroism. 1 Action. Y. Select one creature. That creature has 5 temporary HP at the start of each of their turns and immunity to the Frightened condition. Lasts 10 turns. 1. Protection ..., Spellcasting: At first level you know four cantrips and two 1st-level spells from the sorcerer list. Your spellcasting ability is charisma. Eyes of the Dark: You have darkvision with a range of 120 feet. Strength of the Grave:, When you cast a spell with a casting time longer than a single action or reaction, you must spend your action each turn casting the spell, and you must maintain your concentration while you do so. If your concentration is broken, the spell fails, but you don't expend a spell slot., Warlock Pact Magic (Spellcasting) Pact Magic is how Warlocks have access to spellcasting — it is a gift bestowed on them by their patrons. Spellcasting for Warlocks is perhaps the most unique among spellcasters in DnD 5e. Cantrips. Warlocks have access to 2 cantrips at 1st-level, scaling to 3 cantrips at 4th-level and 4 cantrips at 10th-level., A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st., Pact weapons use the wielder's Spellcasting Ability Modifier instead of Strength or Dexterity. Pact of the Blade Bind Pact Weapon Pact of the Tome: Your patron grants you a grimoire called 'The Book of Shadows', which allows you to cast Guidance, Vicious Mockery, and Thorn Whip. Guidance Vicious Mockery Thorn Whip, Wisdom is your Spellcasting Ability for the Cantrip. Religion Proficiency; ... Two-Weapon Fighting: When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack. Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.) Spells Known (Choose 2) New 1st Level Spells available:, Healing spirit can heal a number of times equal to 1 + your spellcasting ability modifier before the spell ends. So if you have a +3 Wisdom modifier, your healing spirit can heal four times before the spell ends. Healing spirit only requires a bonus action. Casting healing spirit in 5e requires a bonus action as does moving the spirit itself., Healing Word Level 1 Evocation Spell. Mass Healing Word Level 3 Evocation Spell. Amulet of Selûne's Chosen: Uncommon: ... When one of your cantrips deals Acid, Cold, Fire, Lightning, or Thunder damage, add your Spellcasting Modifier to the damage dealt. Pearl of Power Amulet: Uncommon: Pearlescent Restoration Class …, A Sorcerer's spellcasting ability is Charisma, but players should remember that Charisma plays a much larger role in the game than just allowing for spellcraft. Inspiring Leader is only available to players with high enough Charisma, though the barrier to entry is low enough that a well-build Sorcerer will be able to meet it from level one., May 24, 2017 · You only apply the modifier. Spiritual Weapon states the damage as (per PHB p. 278): 1d8 + spellcasting ability modifier. The spellcasting ability modifier is simply the ability score modifier for that attack - in this case, Wisdom, at your stated +3. You can increase the damage dice by casting this at a higher spell slot. , Spellcasting Ability. Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making ..., When you cast a spell with a casting time longer than a single action or reaction, you must spend your action each turn casting the spell, and you must maintain your concentration while you do so. If your concentration is broken, the spell fails, but you don't expend a spell slot. , Spellcasting Ability. Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin spell you cast and when ... , At level one Healing Word heals the target for only 1d4 + the player's spellcasting ability modifier; however, the healing goes up by a d4 for each spell slot above level one. Healing Word doesn’t heal massive amounts of damage but is not to be sniffed at when a healer can’t get over to a party member to cast a more powerful healing spell., May 24, 2017 · You only apply the modifier. Spiritual Weapon states the damage as (per PHB p. 278): 1d8 + spellcasting ability modifier. The spellcasting ability modifier is simply the ability score modifier for that attack - in this case, Wisdom, at your stated +3. You can increase the damage dice by casting this at a higher spell slot. , You can use your spellcasting ability instead of Strength for the attack roll. On a hit, the target takes bludgeoning damage equal to 1d8 + your spellcasting ability modifier, instead of the weapon's normal damage. This spell’s damage increases when you reach certain levels., Spellcasting As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. Cantrips At 1st level, you know three cantrips of your choice from the wizard spell list.You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table., The spellcasting ability modifier for your chosen cantrip depends on the list that you selected it from. Charisma is the spellcasting ability modifier for Bards, Sorcerers, and Warlocks. Cleric and Druid …, Healing Word is perhaps the best known of these and is available to Bards, Clerics, Druids, and Alchemist Artificers. At level one Healing Word heals the target for …, I'm sure many of you know that the spell sniper feat is super useful and can get you a new cantrip from a different class. It is unique in that it's spellcasting ability is determined not by the class of the spell, but by the character itself. So for those wondering which spellcasting ability goes to which here you go! Barbarian = CHA. Bard = CHA., Dec 12, 2021 · Prayer of Healing: Up to 12d8 + (your spellcasting modifier * 6) is insanely good healing for a 2nd-level spell slot. Unfortunately, the 10 minute casting time makes it impossible to use in combat and each creature only gets 2d8 + spellcasting modifier. , Spellcasting Ability Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making …, Spellcasting. 3rd level FIFY Eldritch Knight feature. You augment your martial prowess with the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.. Cantrips. You learn two cantrips of your choice from the wizard spell list., Spellcasting Archetypes. If a character received basic spellcasting through an archetype, then this may be slightly different. In this case it is possible to have a cantrip heightened to a level beyond the spell slots they have available. For example, a 4th-level fighter with the basic wizard spellcasting feat has a single level 1 spell slot., You only apply the modifier. Spiritual Weapon states the damage as (per PHB p. 278): 1d8 + spellcasting ability modifier. The spellcasting ability modifier is simply the ability score modifier for that attack - in this case, Wisdom, at your stated +3. You can increase the damage dice by casting this at a higher spell slot., High Spellcasting: You gain a +2 bonus to Spell Save DC. Godswill: If you have the Channel Ability, you gain an additional use of it. Amulet of the Drunkard: Rare: Booze Remedy: While wearing this amulet, regain 2~8 hit points per turn while Drunk. Additionaly, increase the duration of your inebriation by 5 rounds. Amulet of the Harpers: Rare